My name is Steve Saylor, and this is my quest log for Indiana Jones and the Great Circle.
WARNING SPOILERS AHEAD. If you want to play the game and come back to listen or read this later, please do. Don’t worry, I’ll be here when you’re ready.
Hi, this is journal entry number 10 for my playthrough of Indiana Jones and the Great Circle. This is my final entry on the main story, though not necessarily my last entry about my overall experience.
Returning home from the Game Awards, I reflected on my time there, but first, I want to recap my final steps in the game. After the Sukhothai section, there was only a brief mission before the endgame began. I solved the “people game” puzzle, though it took me some time to figure out the placements for the pieces. Once solved, I discovered more lore about the Great Circle.
As expected, grabbing the pearl triggered the temple to collapse. A bug caused some confusion during this sequence—a ladder wouldn’t work, forcing me to reload a previous save. It turned out I wasn’t supposed to climb the ladder; instead, the cavern was meant to flood. After resolving that, I handed the stone to Gina. However, we were intercepted by Voss. Locus protected us using a mystical shield featuring an Adamic word, allowing us to escape, though Gina was captured in the chaos.
We left Sukkotai behind and ventured to the Ziggurat of Ur, which piqued my interest as a fan of ancient history and biblical lore. Ur, the birthplace of Abraham, was now under Nazi control. Locus summoned other Nephilim for a distraction, allowing me to sneak into the building to rescue Gina. Though Locus warned me to focus solely on the rescue, Gina encouraged Indy to explore further. Naturally, Indy agreed: “You’re damn right I do.”
Inside the ziggurat, I encountered a large door requiring all the ancient relics to unlock. Having collected only 21 of 100 artifacts, I couldn’t proceed, but the game cleverly encouraged revisiting earlier sections to gather them. I appreciated this optional quest and plan to return for the challenge.
Continuing the main story, I opened the ziggurat’s main chamber to reveal Noah’s Ark—a surprising and thrilling twist. Voss explained the Ark’s connection to the Great Circle: the stones allowed it to travel the world, gathering and transporting animals during the flood. While I don’t believe in the literal story, the mystical explanation was a fascinating piece of lore.
The final confrontation with Voss unfolded aboard the Ark. After assembling the stones, Voss inadvertently triggered a second flood. Lightning sparked across the skies as I fought him in an intense, multi-phase boss battle. Parrying was tricky, but persistence paid off. Ultimately, Locus sacrificed himself to steer the Ark into a portal, saving the world once more. Gina and I swam to safety, ending the story with a heartfelt goodbye. Gina, determined to report on the looming war, boarded a plane, leaving Indy to reflect as the credits rolled.
Reflections
This game has been one of my favorite gaming experiences of the year, perhaps of all time. From its puzzles and stealth to its combat, story, and exploration, Indiana Jones and the Great Circle delivered on every front. While not overly complex, it perfectly captured the spirit of an Indiana Jones adventure. I’d rank its story alongside The Last Crusade and Raiders of the Lost Ark, easily surpassing Crystal Skull and Dial of Destiny.
I had the privilege of attending the Game Awards and meeting Troy Baker, who voiced Indy in the game. Telling him how much this experience meant to me was a highlight of the event. His portrayal wasn’t just an impersonation of Harrison Ford—it was an embodiment of Indiana Jones. The passion of the team at Machine Games and Bethesda shone through in every aspect of the game.
Looking Ahead
Although the main story is complete, I’m eager to dive back in and hunt for the remaining relics. The secret chamber in the ziggurat awaits, and I’m determined to uncover its mysteries. This game has been a joy, reigniting my love for gaming in a year where accessibility often felt lacking. I hope future updates will make this adventure more accessible to all players.
Thank you for following along on this journey. Whether you’ve read, or listened, I’m grateful for your company. Now, it’s time for me to ride off into the sunset—or, more likely, back into the game for one last adventure.
See you in the next one!
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